Recognize the player
An avatar and nickname make the player easy to identify.

CYDON GAMES · AI PLAYER PASS
From an IC wristband to a visible player identity. Bring time, scores, rank and mission colors into every challenge.
CYDON / PLAYER PASSMORE THAN A PASS
The CYDON AI Player Pass is a visual player terminal for interactive venues. More than a check-in token: a game information screen that goes with the player.
An avatar and nickname make the player easy to identify.
Time remaining, cumulative score and current rank, together.
Mission colors fill the screen, not just a small color tile.
YOUR GAME. ON SCREEN.
Six key pieces of player information, with a clear visual hierarchy. Try a team color and a display style.
A short, gentle color cue before a game. Flashing is disabled when reduced motion is preferred.
86%Interactive website demo · Sample data, not connected to a device
PLAY IN YOUR COLOR
Make the target color a full-screen signal. Players can check their mission color directly, supporting team play and PK rounds.
Colors and cues are configured by the game platform. On-site testing determines actual synchronization performance.

BUILT AROUND YOUR VENUE
The hardware is a player terminal. The software platform organizes identity, sessions and game state. Integration is scoped around your current venue systems.
Associate a pass with the current player and game session.
The game system supplies time, score, rank and mission color.
The server releases player state at expiry and prompts a return to reception.
Staff confirm physical return and check the card before issuing it again.
A software release does not confirm physical return. Reader compatibility, wireless coverage, battery life and fleet capacity require venue acceptance testing.
ONE PLAYER PASS. DIFFERENT LANGUAGES.
The interface plan covers Chinese, English and Arabic, including right-to-left Arabic layouts. The platform selects the Tech HUD or pixel display style.
Explore three languages on this website. Device languages, glyphs and themes are subject to the final delivery acceptance scope.
CYDON PLAYER PASS
Explore CYDON branding, game displays and packaging visuals.
BEFORE YOU GET STARTED
This edition is a chest-worn card with a lanyard. It is an identity and game-information upgrade for our previous IC wristband. Wearing options can be discussed for your venue.
The integration design sends game state through a venue gateway to the pass. The countdown runs locally with server calibration, rather than polling a web server every second. Real wireless latency, reconnection and fleet capacity require on-site tests.
First confirm reader and tag compatibility, then map the NFC UID to a device asset and player session. The NFC UID and wireless device ID are different identifiers. An ordinary UID is not an anti-cloning credential.
Preorder inquiries are open. Quantity, integration scope, delivery date, price and acceptance criteria are agreed in the order. A website demo is not a substitute for device acceptance testing.
Battery life depends on brightness, wireless activity and usage. We do not publish unmeasured operating-hour promises. Ask us about charging and rotation arrangements for your venue.
AI Player Pass is the product name. Its role is a visual terminal connecting player identity and game data. Voice assistants, face recognition and other AI features are not promised unless explicitly included in the agreed delivery scope.
LET’S BUILD YOUR PLAYER EXPERIENCE
Tell us about your venue, existing readers and game systems. Let’s scope a player-pass integration that fits.